Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.21 11:54:00 -
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Reinforcements for high-sec faction navies I could cope with. Generally they can be evaded (even done it in a hauler) but you'd not want to stand about for long as is. Given the disorganisation in the militias, arranging player escorts for each and every high-sec trip for each and every member is infeasible, thus we need the NPCs to do it reasonably well, but still allow for risk.
Ship limitations are crucial for FW. It enables you to escape superior forces, makes T1 frigates and cruisers useful, and to force the enemy to engage on your terms. Having been on the receiving end of quite a few blobs (thanks Outbreak ), small roaming fleets of T1 frigates need these sorts of safe havens to dictate combat, because otherwise they just die. Think of them as environmental effects without the environment.
I'm not sure plex spawns are wrong in their current design, but I think the problem is perhaps that they last too long if not detected by scanners. A 23 hour wait for them to move around is too long. You can scan system after system and find that random chance stuck 7 plexes in a totally uncontested system that no-one has even looked in before (great fun when you discover you're the one booting the system onto a node), and you have to capture/defend them all before you get new plexes somewhere genuinely useful. That's upwards of 3 hours spent achieving nothing directly of tactical or strategic value if you try and do it solo (yes that can happen, even the militias get quiet times).
Originally by: Arkady Sadik complexes measure who has the superior force in some area of space for an extended period of time.
I disagree to an extent. That superior force can be completely useless in holding and capturing plexes if they don't have the right type. Bunkers by comparison do measure this, as those are unrestricted and you can bring overwhelming force to bear. You can camp plexes, but you're forced either to split your forces and send some ships in, or watch the enemy capture it whilst you camp it.
Originally by: Arkady Sadik It also appears that neutral parties can use a remote repper without attracting the attention of the navies, a problem that should be fixed.
This has been listed as an exploit by the devs. No doubt they will address it in time.
Originally by: Merdaneth I can only surmise that CCP, after being suprised by an initial rush of falling systems, suddenly upped the limits enormously or added additional constraints.
It has certainly been speculated in the Amarr militia that this happened, as the apparent spawn rate appeared to change dramatically.
Originally by: Arkady Sadik The NPC fire requires a single inty/fast frigate to distract.
CCP's reply about this on the test server was that the NPCs are a distraction and a discouragement - they do not expect the NPCs to defend a site alone. They will however ruin a person's day if an enemy pilot turns up and causes that inty to do evasive manoeuvres (been there, done that, lost the inty). |